OK this was a take and hold mission. The objective was a small bunker at the center of the board. In front of that bunker
on my side was a ruined landraider and on the other side and slightly to the left was a small ruined house. A couple of hills
sat along the left board edge and a few sacattered bits of unimportant terrain to the right.
The army lists are as
follows:
Daemonhunters: Inquisitory & Retinue plasma gun, plasma rifle, sanctioned psyker and other stuffs. x10
Imperial Guard Stormtroopers, rhino transport x10 Imperial Guard Stormtroopers, rhino transport x15 Sisters of Battle Assasine...*shrug*
the deep striking gal, Ive got to remember that name sometimes.
Tau: Shas'O, fusion, plasma, shield, HW multi Shas'vre,
burst, missil, multi Shas'vre, burst, missil, multi x12 Firewarriors, bonded, shas'ui x12 Firewarriors, bonded, shas'ui x10
Firewarriors, bonded, photon grenades, x2 Carbines, devilfish Hammerhead, railgun, SMS, multi, decoy, gun drones
I
deployed my hammerhead behind a hill to the left of my line, the devilfish next to it, the Shas'O had the 2 gun drones from
the hammerhead on either side, the shas'vre behind him to the left and right forming a wing of units. The first firewarrior
squad was behind a crater area to the far right, the other squad left of them.
The Inquisitor set up behind the building
near the bunker, the rhinos lined up to the right of that building to storm forward, the sisters to the left of the building
also to storm forward. The Hunters got the first turn.
Turn 1: -Daemonhunters The rhinos rolled forward near
the bunker, the inquisitor into the building and the sisters forward.
-Tau The Hammerhead zoomed forward, the devilfish
forward and slightly to the left. The suits and drones forward and to the right, the right warrior squad moved into the crater
the left stayed put to fire. The left Firewarriors took down the right hand rhino and it blew up killing 5 guardsmen. The
Devilfish took out the other killing a couple of guardmen. The Hammerhead killed 3 Sisters with a submunition. On retrospect
I should have fired at the inquisitor and blown him apart. Oh well thats hindsight for ya.
Turn 2: -Daemonhunters The
assasine came in right next to my right firewarrior squad. The IG ran forward toward the bunker, sisters came forward and
popped the hammerhead. Assasine tore through my firewarrior squad then tried to hide from return fire.
-Tau The
assasine fell to my battlesuits, the remaining firewarrior squad ran forward and rapid fired at the guardsmen. The Devilfish
went forward a few inches and dropped the warriors behind. They rapid fired into the sisters and managed to break them at
least temporarily. The devilfish and drones fired into the guardsmen. The rest of the crisis suits killed a few guardsmen
and one of the squads broke, never to return.
Tlurn 3: -Daemonhunters The sisters turned around, the Inquisitor
took down 9 of the 10 devilfish squad and the sisters popped the devilfish. The guardsmen tried to consolidate their position.
-Tau My remaining firewarrior squad ran up and rapid fired into the last guard unit killing a few and breaking
them. The devilfish drones moved towards the bunker to try and stay hidden. The crisis suits broke the sisters again and killed
a few of the inquisitors goons.
Turn 4: -Daemonhunters The guard ran some more, sisters turned around again.
Inquisitor halved my remaining firewarrior squad and broke them.
-Tau Killed more sisters and they broke... again,
more inquisitor goonies, FWs fell back more.
Turn 5: -Daemonhunters Sisters turned back... again, oh this was
getting tiresome. Inquisitor couldnt hit the drones, they had hidden behind the ruined rhinos. The retreating guardsman tried
to kill the drones but failed badly.
-Tau Well more things died, Firewarriors very close to the board edge now.
Nothing else to say.
Turn 6: -Daemonhunters Well they had nothing to shoot at... at all.
-Tau I moved
forward, it was apparent I could get 4 scoring units into the objective and still kill more things, I didnt even bother to
roll for the remaining firewarriors check. The game was ended and I was declared victor. There was no point finishing, at
the bottom of turn 6 it was over there was nothing the Daemonhunters could do and no way I couldnt obtain my objective.
A
VICTORY FOR THE TAU... but lets look at this. Cassualties are as follows:
Daemonhunters: 17 of 20 Guardsmen 7
of 15 Sisters 4 of 9 Inquisitor henchmen 2 rhinos 1 assasine
Tau: 25 of 32 Firewarriors Hammerhead Devilfish ...nothing
else but thats nasty as is.
Results: So we had each killed 25 troops and 2 tanks. Just I was in a better position
at the end. That little piece of junked landraider saved the day for me providing easy cover for my formation of jump troops.
My suits and drones saved the day. The Imperials new tactic proved difficult and effective but nevertheless they could not
stand against the Tau.
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