Or'es Shi Cadre

House Rules: Mont'yr Shas Kill Team
Tau Empire Army List
Ximoro'An and the Or'es Shi
Cadres of the Or'es Shi Contingent
About Me and My Story
Mechanized Army List
Army List
Battle Tactics
Photos of My Army
Medusa V: Dispatch
Medusa V: Propoganda- To Arms
Origional Background for O'An
Origional History of the Or'es Shi
House Rules: Mont'yr Shas Kill Team
Article: Personal Websites
Article: Battlesuit Protections
Article: Tactica: Armored Assault
Article: Tactica: Drones
Article: On Chaos and Etherials
Article: Tank Crewman
Battle Report: Cyan Snow
Battle Report: Grand Entrance
Battle Report: Clash of the Titans
Mechanized Air Cavalry Army List
Battle Report: Fury from the Skies
Battle Report: Tank Graveyard
Battle Report: Xenos Armor
Battle Report: Surprise Attack
Battle Report: The Fall
Battle Report: The Green Menace
Battle Report: And They Shall Know No Fear Part 2
Battle Report: And They Shall Know No Fear Part 1
Battle Report: Jungle Run
Battle Report: Training Match-Friendly Competition
Battle Report: First Encounter
Battle Report: Jungle Landing
Battle Report: Last Stand
Battle Report: Bored Bash
Battle Report: Fourth Fort Massacre
Battle Report: Terminator Termination
Battle Report: Royal Slam
Battle Report: Back in Action
Battle Report: Clash of the Veterans
Battle Report: Killing Blow
Battle Report: Securing the Lines
Story: Mont'yr Shas Part 1
Story: Be Careful What You Ask For
Story: A New Day
Story: A Job Well Done
Story: Into the Fire
Story: Last Stand at Fio'rai
Story: The Gauntlet
Story: The Irregulars
Story: Typhoon-Coming of the Storm

Rules for Veteran Firewarrior teams or Kill Teams depending on what you want to say.

Mont'yr Shas Team 0-1 Troops choice
Veterans: The squad is made up of veteran Firewarriors, each team member must pay an aditional 2pts to gain +1 BS. Aditionally because of their veteran status the squad may not count as one of the compulsory troops choices.
Squad: Squad consists of one shas'ui and between 5 and 11 shas'la.
Equipment: Pulse Rifle
Options: Any number of the team may exchange their Pulse Rifle for a Pulse Carbine at no extra cost. Up to two members of the team may exchange their Pulse Rifle for a Burst Cannon at +10pts. Up to two aditional members may exchange their Pulse Rifle for a Rail Rifle and Target Lock for +10pts. The team may be equipped with photon grenades for +1pt per model and EMP grenades at +3pts per model.
Character: The Shas'ui team leader if equipped with a Pulse Rifle or Carbine may buy a markerlight at +10pts. The team leader also has access to the infantry armory. The Shas'ui may exchange his Pulse Rifle for a pair of Pulse Pistols (not twin linked) for +5pts.
Transport: If the squad numbers 12 or less models they can be mounted in a Devilfish transport.
Despite the low points cost for the the weapon upgrades the team is balanced by the increased cost, they can get quite pricey, their limited numbers and the fact that they cannot be one of the compulsory troops all adds to their cost. In addition they also die just as easy as normal Firewarriors and will run just as often. Thus despite increased offencive capabilities and cost they have no aditional defences. Thus they can end to be one trick ponies and after doing some damage they will instantly become high priority targets and be blown to shreds. So be warned this squad can be fun but its not all powerful and will die just as easily as normal, cheap Firewarriors.

++Consider it done++
-Common reply from Mont'yr Shas teams