Or'es Shi Cadre

Battle Report: Fury from the Skies
Tau Empire Army List
Ximoro'An and the Or'es Shi
Cadres of the Or'es Shi Contingent
About Me and My Story
Mechanized Army List
Army List
Battle Tactics
Photos of My Army
Medusa V: Dispatch
Medusa V: Propoganda- To Arms
Origional Background for O'An
Origional History of the Or'es Shi
House Rules: Mont'yr Shas Kill Team
Article: Personal Websites
Article: Battlesuit Protections
Article: Tactica: Armored Assault
Article: Tactica: Drones
Article: On Chaos and Etherials
Article: Tank Crewman
Battle Report: Cyan Snow
Battle Report: Grand Entrance
Battle Report: Clash of the Titans
Mechanized Air Cavalry Army List
Battle Report: Fury from the Skies
Battle Report: Tank Graveyard
Battle Report: Xenos Armor
Battle Report: Surprise Attack
Battle Report: The Fall
Battle Report: The Green Menace
Battle Report: And They Shall Know No Fear Part 2
Battle Report: And They Shall Know No Fear Part 1
Battle Report: Jungle Run
Battle Report: Training Match-Friendly Competition
Battle Report: First Encounter
Battle Report: Jungle Landing
Battle Report: Last Stand
Battle Report: Bored Bash
Battle Report: Fourth Fort Massacre
Battle Report: Terminator Termination
Battle Report: Royal Slam
Battle Report: Back in Action
Battle Report: Clash of the Veterans
Battle Report: Killing Blow
Battle Report: Securing the Lines
Story: Mont'yr Shas Part 1
Story: Be Careful What You Ask For
Story: A New Day
Story: A Job Well Done
Story: Into the Fire
Story: Last Stand at Fio'rai
Story: The Gauntlet
Story: The Irregulars
Story: Typhoon-Coming of the Storm

2000pts Tau vs Space Marines Confessors Chapter

Well this battle was against an old friend of mine at a hobby shop Ive never been to before called the Eagle and Empire. He started Space Marines not long ago and this was certainly a most interesting battle. To start with, the lists:

The Confessors First Company
-Chapter Master Uriel, Artificer armor, iron halo, pair of lightning claws, jump pack
-Master of Sanctity Michael, Terminator armor, assault cannon (ok I know this isnt a normally allowed weapon but it was a conversion and I let him use it with the drawback of -1 BS to the user).
-Terminator Command Squad (5), whirlwind missil launcher, assault cannon, sarg with power weapon
-Assault Squad (10), plasma pistols x2, sarg with power weapon and bolt pistol
-Land Speeder Squadron (3), assault cannon, heavy bolter
-Tactical Squad One (10), lascannon, plasma gun, sarg with power weapon, combi plasma
-Tactical Squad Two (10), lascannon, plasma gun, sarg with power weapon, combi melta
-Predator Annihilator, lascannon sponsons
-Land Raider Helios

Pierce and his army with a few salamanders lending support

The Or'es Shi First
-Shas'O Ximoro'An, Fusion Blaster, Plasma Rifle, Shield Generator, Hard Wired Multi Tracker
-Shas'el Ren'va, Plasma Rifle, Cyclic Ion Blaster, Targeting Array, Hard Wired Multi Tracker
-Crisis Team One
Shas'ui Team Leader, Plasma Rifle, Missil Pod, Targeting Array, Hard Wired Multi Tracker
Shas'ui x2, Twin Linked Missil Pod, Targeting Array
-Crisis Team Two
Shas'ui Team Leader, Plasma Rifle, Missil Pod, Targeting Array, Hard Wired Multi Tracker
Shas'ui, Twin Linked Missil Pod, Targeting Array
-Stealth Team (6)
-Firewarrior Team One (10), shas'ui, bonding knife
Devilfish APC, Multi Tracker, Targeting Array, Decoy Launcher, Smart Missil System
-Firewarrior Team Two (10), shas'ui, bonding knife
Devilfish APC, Multi Tracker, Targeting Array, Decoy Launcher, Smart Missil System
-Firewarrior Team Three (10), shas'ui, bonding knife
Devilfish APC, Multi Tracker, Targeting Array, Decoy Launcher, Smart Missil System
-Piranha, Fusion Blaster, Targeting Array, Decoy Launchers
-Hammerhead One, Railgun, Burst Cannons, Multi Tracker, Target Lock, Decoy Launchers
-Hammerhead Two, Railgun, Burst Cannons, Multi Tracker, Target Lock, Decoy Launchers
-Hammerhead Three, Ion Cannon, Burst Cannons, Multi Tracker, Target Lock, Decoy Launchers

Me and my Tau

Both armies came out to 1950 so close enough. The terrain had a large building just outside the left side of my deployment zone and another opposite in the space marines deployment. A large bunker thing in the middle of my deployment and a smaller ruined building on my right with a massive hill across from it. Another medium building was just right of the center of the marines deployment and a few hills scattered around. Heres a pic:

Deployment saw the Piranha and Ionhead go on the left, Firewarrior Squads one and two, Railhead one and crisis one go middle and second Railhead and crisis two go right. Shas'el went to the right and Shas'O center. Stealths infiltrated behind a forward building. Predator went on left across from my ionhead and piranha. Land Raider went middle, Tac one went on the right hills and tac two went behind the predator. Termie command, commander, assault squad and land speeders all were placed in deep strike. Here are some pics.

Tau Line
Space Marine Fire Base
Units in Deep Strike

Turn 1
Marines... what there was doubt about this? hehe
Alright so the pred moves out and fires at Warfish, knocks off the SMS, Land Raider stays stationary and fires at Ionhead for no damage, Tac One fires for no damage, tac 2 moves forward but fails to get into the building on the left.

Tanks all move forward and out, Devilfish moving towards center to group up. Crisis 2 moves out and along with the stealths guns down 5 of the marines in tac one. Ionhead and crisis suits fire on predator for no damage. Railheads shoot at Land Raider immobolizing and stunning it. Piranha zoomed up to the other side of the building where the pred and tac 2 had hidden behind.


Turn 2
Nothing shows from reserves, Pred stays stationary and stuns Railhead two. Tac one fails to damage Railhead one and LR is of course stunned. Tac two manages to get sarg, plasma gunner and lascannon gunner in building and plasma and combi melta fire on piranha for no damage.

Devilfish move in formation to group around a building around mid board. Crisis two and stealths gun down 3 more of tac one leaving just the plasma gunner and lascannon gunner. Crisis one manages to blow off Predators sponsons. Piranha moves up behind the predator and blows it to pieces. Ionhead guns down the sarg and plasma gunner from tac two. Shas'O moves more towards center gunning for the Land Raider. Second Railhead fires on LR shaking it.

Turn 3
Assault squad and land speeders show from reserves. Land speeders deep strike behind stunned Railhead blowing it sky high, assaults deep strike to the left of crisis two and wound the shas'ui. Tac two stays put by accident and Lascannon gunner is too far in the terrain to see any targets. Tac one however gets a lucky plasma shot and downs Rail one.

All three devilfish move down and to the right and form a triangle engine to engine. Firewarrior Teams two and three bail out the back in the center space and are joined by the stealths and crisis two along with shas'el. Combined fire downs all 10 marines. Ionhead and crisis one fire on Land Speeders downing two and shaking the third aswell as blowing off its assault cannon. Piranha moves towards Land Raider and fires but no damage. Shas'O moves up near Land Raider but also fails to damage.

End of Turn 3 Cassualties so far
8 Marines from tac one
2 Marines from tac two
2 Land speeders and assault cannon
10 Assault Marines

2 Railheads


Turn 4
Commander and termies come in, commander drops near Land Raider and Shas'O, termies fall too close to Ionhead and lose 5 of their number leaving just the Chaplain... well, that sucks. Chappy fires on Ionhaed but fails to damage. Land Raider missis its lasscanon shot on the piranha. Tac one kills a crisis suit from crisis two and wounds the team leader.

Ionhead shifts back downing the last speeder. One Devilfish and stealths move right and finish off tac one. Piranha says goodbye to the Land Raider finally. Shas'O fires on commander but fails to kill him however Shas'el guns him down. Firewarriors remain unmounted and use nice 30" range to fire on chappy, crisis one and two aswell as other two devilfish and their disembarked drones all move left towards the chaplain and remaining tactical squad, tac two.


Turn 5
Tac two moves forward and fires a couple bolter shots at some drones but fail to wound. Chappy stomps forward and fires on crisis one but only wounds twice and both are saved.

Shas'O jumpes forward and guns chapplain down. The rest of the army levels weapons and lays the remaining 8 marines from tac two low.


End of Game, Marines annihilated.

Marine Cassualties
5 Terminators
20 Tactical Marines
10 Assault Marines
Land Raider
3 Land Speeders

Tau Cassualties
2 Hammerhead Gunships
1 Crisis Battlesuit

Victory for the Tau!

This was a most interesting battle. It was fairly good and even until about turn three, then things just began to turn. The terminators fell waaay too close to the Ionhead and the tragic loss of them in such a manner really hurt the marines. The number of things being deep struck didnt help as it wasnt difficult to slowly gun down the enemy army piece by piece as it arrived. The assault marines really took a beating. I found it ironic that my Shas'el killed his master and my Shas'O gunned down his chaplain. My two HQs killed his two. I kind of like that. Looks like my Shas'O is keeping his role as head hunter going. The Piranha was also spectacular in its work it destroyed both the Predator and the Land Raider, for one little skimmer thats awesome. I love that vehicle. All told a good game, the marines tried hard but made a few minor errors and had some bad luck and that was all it took to sway the battle. I look forward to the rematch though.

"These Space Marines have too many heroes and we Tau too few you say, well thats fine Ill just have to even the numbers then."
-Shas'O Ximoro'An on Space Marine heroes and commanders.